Guilds

Throughout Hârn and western Lythia, virtually all significant commercial and professional activities are within the control of powerful international guilds whose monopolistic rights are protected by law. The guilds tend to take in large groups of related businesses. Most guilds are urban, some are rural, a few are both. Some guilds may be weak, with loosely defined monopolies, but most are strong with rigid monopolies.

The guilded professions are Apothecaries, Arcane Lore, Chandlers, Charcoalers, Clothiers, Courtesans, Embalmers, Glassworkers, Harpers, Heralds, Hideworkers, Innkeepers, Jewellers, Lexigraphers, Litigants, Locksmiths, Masons, Mercantylers, Metalsmiths, Millers and Millwrights, Miners, Ostlers, Perfumers, Physicians, Pilots, Potters, Salters, Seamen, Shipwrights, Tentmakers, Thespians, Timberwrights, Weaponcrafters, and Woodcrafters.